How might a school (and education, at large) become more agile, more adaptable on a larger scale and shorter time frame?
What if we explored recipes that combined ingredients of Collins’ Good to Great (the flywheel effect, “who” before “what,” and the hedgehog concept), Design Thinking and the Japanese concept of “kaizen” (continuous improvement through…Discovery, Interpretation, Ideation, Experimentation, Evolution), and Manuel Lima’s power of networks, which is closely related to Friedman’s flattened world?
- Collins, Jim. “Good to Great.” Fast Company, October 2001. http://www.jimcollins.com/article_topics/articles/good-to-great.html
- Fukumoto, Brady. “PERSPECTIVE: What can design thinking and LDT do for education?“ https://www.edsurge.com/n/ldt-alum-brady-fukumoto-reflects-on-2012-ldt-expo
- Lima, Manuel. “RSA Animate: The Power of Networks.” http://www.youtube.com/watch?v=nJmGrNdJ5Gw
Could we re-imagine and re-purpose so that school becomes more of a quickly evolving ecosystem that better integrates learners with real-time, real-life, contextual learning and a developing citizen skill-content set that readies learners for the present and future more than for a past that is rapidly fading?
To move from the industrial age to the information age to the creativity age, must we synergize processes that can better develop creational momentum?
["A piece of 'why,'" A piece of 'what,'" and A piece of 'how'" are strands of a series on why school needs to change, what about school needs to change, and how schools might navigate the change.]